White
167 pips
0–0
Black
167 pips

Arrows: move between points. Enter: move a checker by the active die, or move the selected checker to this point. Space: select a checker and see where it can go. R to roll, E to end turn, U to undo, D to double, S to switch dice.

📱 Want a bigger board? Turn your phone sideways — the checkers get 50% bigger.
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Moves

the Academy

The Academy: learn backgammon step by step, from the opening to the doubling cube. Real positions checked with the Open Sage engine, practice that adapts to your level, and pip and shot counting.