the Academy
The Academy: learn backgammon step by step, from the opening to the doubling cube. Real positions checked with the Open Sage engine, practice that adapts to your level, and pip and shot counting.
Arrows: move between points. Enter: move a checker by the active die, or move the selected checker to this point. Space: select a checker and see where it can go. R to roll, E to end turn, U to undo, D to double, S to switch dice.
Your progress is saved on this device only.
You can install Sheshbesh as an app, with an icon on your home screen.
The Academy: learn backgammon step by step, from the opening to the doubling cube. Real positions checked with the Open Sage engine, practice that adapts to your level, and pip and shot counting.
13/7 = a checker from point 13 to point 7 · bar = from the bar · off = bear off · * = hit · (2) = twice. The numbers — as written on your board.