White
167 pips
0–0
Black
167 pips

Arrows: move between points. Enter: move a checker by the active die, or move the selected checker to this point. Space: select a checker and see where it can go. R to roll, E to end turn, U to undo, D to double, S to switch dice.

📱 Want a bigger board? Turn your phone sideways — the checkers get 50% bigger.
Welcome
Home

Moves

Backgammon strategy for beginners: 10 tips

Backgammon is a game of luck and of skill. You can’t control the dice, but you can play every roll better. These are the ten principles that make the biggest difference for beginners.

1. Make your 5 point and 4 point early

These are the most important points in your home. They block your opponent’s back checkers and make it hard to enter from the bar. That is why 3-1 and 4-2 are such good opening rolls.

2. Build a prime

Six closed points in a row are a prime that cannot be passed. Even four or five in a row already trap your opponent. Build points next to each other, not scattered.

123456789101112131415161718192021222324
Five closed points in a row, from 9 to 5. The opponent’s checkers on the 1 point can hardly get past.

3. Get your back checkers moving in time

The two checkers on the 24 point are the farthest from home. If you wait, your opponent builds a prime in front of them. Split them or move them up early in the game.

4. An anchor in your opponent’s home is gold

Two checkers together on your opponent’s 5 or 4 point are a safe base. From there you are hard to block, and you will always have something to hit.

5. Hitting is usually good, but not always

Hitting sends your opponent back and costs them a turn. But a hit that leaves your own blots in your home, facing a checker coming in from the bar, can backfire.

6. Don’t stack your checkers

Six checkers on one point are a waste. A third or fourth checker on the same point does nothing, and it would do better helping to make a new point.

7. Count pips before you run

Before you decide to race home, count how many pips each side needs. If you lead the race, run. If you are behind, keep an anchor and wait for a chance to hit.

8. Don’t break your board too early

While an opposing checker is on the bar, every closed point in your home matters. Don’t break points just to move: move checkers from the back instead.

9. Bear off carefully while your opponent is still in your home

If your opponent still holds a point in your home, one blot can turn a sure win into a loss. Clear from the highest points first and keep an even number of checkers on each point.

10. Learn from your own mistakes

After every game here you get an analysis of every move, with the best move shown on the board. Your biggest mistake is the best lesson you will get.

Want to practice these principles in real positions? The academy has short lessons, and there is a new puzzle every day.

To the Academy To the daily puzzle

To the home page