White
167 pips
0–0
Black
167 pips

Arrows: move between points. Enter: move a checker by the active die, or move the selected checker to this point. Space: select a checker and see where it can go. R to roll, E to end turn, U to undo, D to double, S to switch dice.

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Moves

Backgammon opening moves

The first move affects the whole game. In the table: the best move for each opening roll, according to our computer's deep analysis, which we checked against GNU Backgammon. They agree on 13 of the 15 rolls, and on the other two the difference is negligible.

How to read it: the numbers are from your direction. 24 is the farthest point, where your two back checkers sit; 13 is the midpoint; 8 and 6 are next to and in your home. "13/9" means move a checker from 13 to 9.

RollingMoveIdeaGood alternative
6-524/13Running: a back checker escapes to the midpoint24/18 13/8
6-424/18 13/9Start freeing a back checker and bring one down from the midpoint24/14 or 8/2 6/2
6-324/18 13/10Like 6-424/15
6-224/18 13/11Like 6-424/16
6-113/7 8/7Close the 7 point, the start of a wall—
5-424/20 13/8Split in the back and bring one down from the midpoint24/15
5-38/3 6/3Close a point in your home24/21 13/8
5-224/22 13/8Split in the back and bring one down from the midpoint13/11 13/8
5-124/23 13/8Split in the back and bring one down from the midpoint24/18
4-324/21 13/9Split in the back and bring one down from the midpoint24/20 13/10
4-28/4 6/4Close a point in your home—
4-124/23 13/9Split in the back and bring one down from the midpoint24/20 24/23
3-224/21 13/11Split in the back and bring one down from the midpoint24/22 13/10
3-18/5 6/5Close the 5 point, the most important one in your home—
2-124/23 13/11Split in the back and bring one down from the midpoint24/21

When the first roll is doubles

Under the "winner rolls again" custom, the first roll can be doubles. "(2)" means two checkers in the same move.

RollingMoveGood alternative
Double sixes24/18(2) 13/7(2)—
Double fives (5-5)13/3(2)—
4-424/20(2) 13/9(2)—
Double threes (3-3)24/21(2) 13/10(2)8/5(2) 6/3(2)
2-213/11(2) 6/4(2)24/22(2) 6/4(2)
1-124/22 6/5(2)8/7(2) 6/5(2)

Want to see what the computer would play at any moment in the game? Against the computer there's a "💡 Hint" every turn.

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