White
167 pips
0–0
Black
167 pips

Arrows: move between points. Enter: move a checker by the active die, or move the selected checker to this point. Space: select a checker and see where it can go. R to roll, E to end turn, U to undo, D to double, S to switch dice.

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Backgammon 5-3 opening: the best move

Rolled 5-3 on the opening roll? This is the best move according to the strongest analysis programs in the world:

8/3 6/3

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White moves from 24 to 1. The arrows show the best move.

Make the 3 point (8/3 6/3). A closed point in your home on the very first turn is an asset, and the computers clearly prefer it to splitting.

All the good moves, best first

MoveChance to winGammon winsBehind the best
8/3 6/351.6%16.3%—
24/21 13/850.6%14.2%−0.053
13/10 13/849.8%14.4%−0.079
13/549.4%14.5%−0.096

GNU Backgammon ranks this move first too.

The numbers: eXtreme Gammon (XG) rollouts, money play with the doubling cube. "Behind the best" is how much a move loses compared with the best one, in fractions of a point; less than 0.02 is barely noticeable.

Practice

The best way to learn openings is in a real game: against the computer you get a hint every turn, and an analysis of every move at the end.

All the openings in one table

The other opening rolls

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