White
167 pips
0–0
Black
167 pips

Arrows: move between points. Enter: move a checker by the active die, or move the selected checker to this point. Space: select a checker and see where it can go. R to roll, E to end turn, U to undo, D to double, S to switch dice.

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Backgammon 3-1 opening: the best move

Rolled 3-1 on the opening roll? This is the best move according to the strongest analysis programs in the world:

8/5 6/5

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White moves from 24 to 1. The arrows show the best move.

The best opening roll there is: make your 5 point (8/5 6/5), the most important point in your home. It blocks your opponent and is very hard to get around.

All the good moves, best first

MoveChance to winGammon winsBehind the best
8/5 6/555.3%16.3%—
24/23 13/1049.6%13.6%−0.240
13/10 6/549.6%13.6%−0.261
13/949.1%13.8%−0.265

GNU Backgammon ranks this move first too.

The numbers: eXtreme Gammon (XG) rollouts, money play with the doubling cube. "Behind the best" is how much a move loses compared with the best one, in fractions of a point; less than 0.02 is barely noticeable.

Practice

The best way to learn openings is in a real game: against the computer you get a hint every turn, and an analysis of every move at the end.

All the openings in one table

The other opening rolls

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