White
167 pips
0–0
Black
167 pips

Arrows: move between points. Enter: move a checker by the active die, or move the selected checker to this point. Space: select a checker and see where it can go. R to roll, E to end turn, U to undo, D to double, S to switch dice.

📱 Want a bigger board? Turn your phone sideways — the checkers get 50% bigger.
Welcome
Home

Moves

Backgammon 4-2 opening: the best move

Rolled 4-2 on the opening roll? This is the best move according to the strongest analysis programs in the world:

8/4 6/4

123456789101112131415161718192021222324
White moves from 24 to 1. The arrows show the best move.

Clearly best: make the 4 point (8/4 6/4). Another closed point in your home, with no blot left anywhere.

All the good moves, best first

MoveChance to winGammon winsBehind the best
8/4 6/453.8%16.2%—
24/20 13/1150%13.6%−0.167
24/22 13/949.9%13.9%−0.167
13/11 13/949.5%14.7%−0.176

GNU Backgammon ranks this move first too.

The numbers: eXtreme Gammon (XG) rollouts, money play with the doubling cube. "Behind the best" is how much a move loses compared with the best one, in fractions of a point; less than 0.02 is barely noticeable.

Practice

The best way to learn openings is in a real game: against the computer you get a hint every turn, and an analysis of every move at the end.

All the openings in one table

The other opening rolls

To the home page